![]() Also, a certain curio will get rid of one random negative quirk, including locked ones. ![]() The traps are nasty and medical herbs can remove the debuffs. In the Cove, I bring a full stack of medical herbs. I always bring skeleton keys and keep at least one until I have either looted an secret room or have confirmed there is none or it becomes to risky to keep searching. ![]() Gold stops beeing such an issue if you drag the antiquarian along, which I always do if possible since the update.įor other supplies, It drastically varies depending on the area. Since I lack the proper trinkets in my current run, I always 16 torches. Food is rather cheap, can be used to heal in an emergency and I rather trow away some food then suffer from hunger induced stress and damage when the RNG decides to trow too much hunger traps at me. 3 Blood Rings, to hell with food! Assuming you do not have those: minimum of 12 Food, I usually bring 20.
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